
Immense Passage
2024, Game engine, Audio Server module,
Immersive surround audio, Serial communication, sprite image
blender
Death as the end of the living timeline is a short and fast timeframe.
In generalized understanding, it is conceived as an endpoint.
However, the escape from this understanding of death as the end,
leads to the revealing of all nodes that are connected to death. Its
functions are very dynamic and are rhizomatic and connected with
all other things mandates of life. A strict autorun of birth, living,
and dying is only the parent of a root that expands into biological
and synthetic time. Its parent function today is highly altered
repeatedly by humans through synthesizing. This synthesizing is not
of death itself but the synthesizing of other key functions that
alter death. Every need of a living body has evolved for survival,
whether for surviving with its peer organisms or surviving in its
creations. Its intricate source code gets hidden by the scaffoldings
promoted by the societal agencies that attached itself to the
extraction of synthetic time. To untangle from the scaffoldings,
one needs to peal through layers of scaffoldings. The work “Immense
Passage” is a Interactive Play that tries to place an attempt to put
death along with its relative nodes in a virtually simulated
environment. Often the term gamification is used when there is a
feeling that the world is transition by taking ideas from the virtual
world and cultures. But it is the opposite as this wants and ideas are
always present in the world and because of the pealing of different
layers that blurs the surrounding the feeling is inversed.
Immense Passage - Gameplay Demo | PC - https://youtu.be/T0xOGbwTYYY
Portfolio
Samudra Gogoi
Immense Passage - Interactions - https://youtu.be/M-4uNCrcE64